Generally, there are two types of design- conceptual and concrete. Conceptual design involves create a model on how the product works and what kind of responses it gives when a user uses it. Whereas a concrete design concerns the structural details of the product such as menu interface, haptic response, physical widgets etc.
Prototyping is an essential part of designing as it allows users or testers to evaluate design of a product interactively and also test its feasibility. Sometimes it might be difficult to visualize how a product might be used, and thought prototyping you might uncover lapses you had to not planned for initially. Prototypes can be made from easily available items such as food carton, shoe box, paper etc. Due to the advances of 3D printing technologies, nowadays its easy to 3D print objects and even moving parts.
Low fidelity prototypes are cheap and quick to produce and allow the designers to explore ideas with much agility and less worry about the cost. Storyboarding, sketching and Wizard of Oz are different kinds of low fidelity prototyping.
Depending on whether we are creating a software application or a physical/tangible product, the flow of operation may vary. Storyboarding is a technique where a designer sketches the various steps or scenes involved in interacting a with a product or interface. The sketch doesn't necessarily have to look pretty. As Greenberg et al mentioned, "Sketching is not about drawing. Rather it is about design"
Wizard of Oz is another low fidelity method of prototyping in which when the tester interacts with the mockup of a software, an operator simulates the response making it look like its a fully operational software.
For our project, we might be creating an interactive interface for the visitors of the ferry terminal. So we might be to use storyboarding for planning our design. Moreover, if we are using tangible smart objects to interact with our interface, we might have to add physical prototypes too.
Prototyping is an essential part of designing as it allows users or testers to evaluate design of a product interactively and also test its feasibility. Sometimes it might be difficult to visualize how a product might be used, and thought prototyping you might uncover lapses you had to not planned for initially. Prototypes can be made from easily available items such as food carton, shoe box, paper etc. Due to the advances of 3D printing technologies, nowadays its easy to 3D print objects and even moving parts.
Low fidelity prototypes are cheap and quick to produce and allow the designers to explore ideas with much agility and less worry about the cost. Storyboarding, sketching and Wizard of Oz are different kinds of low fidelity prototyping.
Depending on whether we are creating a software application or a physical/tangible product, the flow of operation may vary. Storyboarding is a technique where a designer sketches the various steps or scenes involved in interacting a with a product or interface. The sketch doesn't necessarily have to look pretty. As Greenberg et al mentioned, "Sketching is not about drawing. Rather it is about design"
Wizard of Oz is another low fidelity method of prototyping in which when the tester interacts with the mockup of a software, an operator simulates the response making it look like its a fully operational software.
For our project, we might be creating an interactive interface for the visitors of the ferry terminal. So we might be to use storyboarding for planning our design. Moreover, if we are using tangible smart objects to interact with our interface, we might have to add physical prototypes too.
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