Design Sketches:
For the product we design the paper prototype for the interactive operation interface.
Start Page:
The start include the Welcome message and main functions.
Main Functions:
- ACTIVITIES IN Djurgården
- FERRY TRIP
ACTIVITY:
- Photobooth
- game
Below the category of activity, there are selfie and games function
Selfie:
It uses an height-adjustable camera to take selfies.
Users can apply filters to the photos, generating electronic postcard with the selfie just taken, with several postcard formats available
It can print the postcard immediately or send an e-postcard via email or twitter.
Our persona Mariana takes her children in a stroller, so the adjustable camera will increase the usability among users of various heights.
Our another persona are from a foreign country. We think it will improve their travel experience if they can get free souvenir as it gives them something memorable which they can share with friends when they return to their country.
Game:
FERRY TRIP
Below this category we offer information of places of interests on Djurgården.
We use an interactive map as our main page to organize information. The sketches below serveas a low-fidelity prototype.
There are several choices on the top. When clicked, the spots of that kind will be lighten up by different color or brightness.
Users can know more about a spot on the map by clicking on the particular dot.
The Conceptual design is as follows:
For the information of the Museum we provide introduction of current exhibitions illustrated with pictures, opening hours and entrance fees.
For the restaurant part, taking users’ requirements into consideration, we will mainly include the cuisine type and the opening hours. We also offer the reservation information (if the restaurant needs reservation) so that they can know whether restaurant will be avalible when they visit. Besides, we also give the information of approximate fee per person.
As you noticed, there is a pink heart at the bottom, which means you want to go there. Then the corresponding spot will be marked out in the main interactive map, making users’ next decision easier if they want to go to the spots not so far away from each other. We believe this can help users minimize memory load. Recognition rather than recall makes the product easier to use.
As for the information we provide, we use the heuristic of minimalist, tailored to be the most information users want to get, avoiding to mess up users’ mind.
We will make the height of touchscreen adjustable, so that children can choose activities together with parents. On the top of the screen there is a camera for our selfie function.
This children-friendly product has two main functions: activities and infomation.
Of course our product support Swedish and English at the same time, to match the system between real-world. We will use simple vocabulary, and put graphic icons beside texts to make children can understand as much as possible.
Moreover in case gloves do not work with touchscreens during winter, we will be adding a joystick and buttons to navigate the menu and play the games.
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