
Feeeeling
After performing the walkthrough, the evaluators felt that they weren't clear if our prototype was well adjusted for the target group. They highlighted potential issues such as the following
-lack of interest by kids in joystick/buttons
-not something users would want to use again(mainly for tourists) - maybe I wasn't clear when explaining about the personas
Primary and Secondary Functions
As mentioned previously, the evaluators were not clear about the functions of our prototype. Probably because we tried to integrate the trip planner feature together with the souvenir machine. We agree with their feedback as we were quite ambitious trying to solve several features at once. This made us realize that we should focus on a single problem and ace in it.
Interaction
The evaluating team highlighted that the prototype didn't have a clear objective it was trying to achieve. They suggested that instead of trying to solve many problems at once, we could focus on the main issue we are trying to solve i.e. create something memorable for tourists who visit djugarden and they can share this memory with their loved ones back home.
After looking at the feedback, our group decided that we should forego some of the features to streamline the final design and improve the usability for the tourists.
Conclusion
The evaluation stage was quite vital in the design process as it enabled us to uncover problems we wouldn't have thought of due to the designer bias.
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